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Old Sep 15, 2008, 09:04 PM // 21:04   #1
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Default Cracked Armour-it's kinda meh

Cracked armour is a pretty useless condition, mainly due to how few skills actually inflict it but also as it is only useful in pve for bosses/if it is aoe based like cracked amour. In PvP/AB it's alright but not powerful unless the foe with it is under pressure, and as cracked armour won't do anything to casters who are the ones you target first it's not very helpful again.

Firstly for solving the lack of skills that cause cracked armour here are some ideas:

Ranger:
Broad Headed Arrow: make it inflict cracked armour for the same amount of time it dazes ( so you can actually make a body shot combo)

Body Shot: Make it inflict cracked armour for 5...15 seconds if the target was enchanted or if they had above 60AL.

Warrior:


Dismember: If it is blocked causes cracked armour for 5...18 seconds

Lacerating Chop: Cause 5...13 seconds of cracked armour too, maybe up it to 6 adrenaline to balance

Hammer Bash: Cause 5...15 seconds of cracked armour too

Pulverizing Smash: Cause cracked armour instead of weakness

Body Blow: Make it cause cracked armour if they have deepwound, not the other way around.

Barbourous Strike: Make it cause cracked armour too and reduce damage or make it cause cracked armour instead of bleeding

Sun and Moon Slash: If it hits an enchanted foe causes cracked armour for 8...20 seconds.

Desperation/Drunken Blow: Add 20seconds of cracked armour to it

Shield Bash: If that foe is has deepwound or is bleeding, suffer from 3...15 seconds cracked armour

Dervish:


Aura Slicer-Reduce damage to 5...18.If that foe has an enchantment causes cracked armour for 5...18

Paragon:

Chest Thumper: Make it inflict cracked armour for 5...17 if they have deepwound.

Merciless Spear: Inflict cracked armour if they are below 33%, for 5...17 seconds

My thoughts have tended to be revolved around the attacks and the physical side of things,as in my books their the ones who will get the most benefit from it, if you have any spell suggestions, suggest away.
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Old Sep 15, 2008, 09:06 PM // 21:06   #2
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....did somebody seriously just suggest buffing Broad Head Arrow...and Hammer Bash....and Sun and Moon Slash...and Shield Bash....and Merciless Spear.....

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Old Sep 15, 2008, 09:08 PM // 21:08   #3
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in before close. I think he did.

Cracked armor is awsome.

It stops shield sets practicly in their tracks. And in PVE its not needed but fun to have.
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Old Sep 15, 2008, 09:11 PM // 21:11   #4
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SnM doesn't need a buff.

Hammer Bash is pretty balanced because you can't just go "HIT IT HIT IT HIT IT" and expect it to work decently, you have to correctly position the knockdown for it to be as effective as possible.

Warriors shouldn't get Cracked Armour application anyway, because Body Blow is insane enough.
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Old Sep 15, 2008, 09:20 PM // 21:20   #5
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Yeh cos you get floored by the old merciless spear/sun and moon slashway in HA sooooo much...this was mostly intended for pve as you can't really work the few combos there even are properly or to ful effect. Cracked armour IS useless, it basically doesn't affect casters and those are always the prime targets for any PvP. Whats thep point in having a condition you can barely use
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Old Sep 15, 2008, 09:25 PM // 21:25   #6
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Shield Sets?

If it's a condition you can barely use, why introduce skills which give it?

That, and you'll be making the two Warrior skills: Distracting Strike and Body Blow severely imbalanced. Not to mention SnM is a competetor with Final Thrust in terms of PvP.

By the way, in PvE the -20 armour is more useful than you think.
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Old Sep 15, 2008, 09:39 PM // 21:39   #7
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Sry but cracked armor is great in PvE too. Most of the mobs are over lvl 20 and most of them have higher then 60 armor so yea....Cracked armor helps a lot. As a PvE player all I can say is nnnnnnope.

Weaken armor for AoE cracked armor ftw

Last edited by ajc2123; Sep 15, 2008 at 09:44 PM // 21:44..
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Old Sep 15, 2008, 09:44 PM // 21:44   #8
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@OP: Seriously if you think all those skills should apply cracked armor you really didn't think too well when making this thread.

+1 in before close.
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Old Sep 15, 2008, 09:46 PM // 21:46   #9
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i don't know if we're playing the same GW or if you've ever ventured into hard mode, but cracked armor is definitely a strong condition. very, very, very few foes in Hard Mode are Level 20 or less. armor rating scales with your level. we can't get above level 20 but enemies sure as hell can. even a non-boss monk in HM has more armor than most player-controlled warriors, i would bet. i would agree that there should be more skills that inflict CA, but there's a reason there aren't... it would be way too overpowered then.
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Old Sep 15, 2008, 09:47 PM // 21:47   #10
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Wait, youre calling it useless then suggesting to have more skills apply it?
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Old Sep 15, 2008, 09:48 PM // 21:48   #11
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Quote:
Originally Posted by Sharkman
Wait, youre calling it useless then suggesting to have more skills apply it?
Epic reasoning is epic
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Old Sep 15, 2008, 10:28 PM // 22:28   #12
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I prefer just a skill similiar to Dismember (for Warriors), where it just straight up inflicts Cracked Armor, no damage bonus or anything.
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Old Sep 15, 2008, 10:30 PM // 22:30   #13
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I want the skill [Spear of Lightning] to apply cracked armor, [flare] deep wound, [Disrupting Throw] bleeding & [Disrupting Stab] burning
yes - we rly need more condition applying skills
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Old Sep 15, 2008, 10:41 PM // 22:41   #14
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In PvE, cracked armor is quite useful; there are plenty of lvl24-30 foes, even in NM, which have over 60 armor normally, casters included. And there are PvE skills to help in the application; if you're going to bring more cracked armor skills in, put it on PvE skills.

In PvP, everyone has over 60 AL, because all casters are at least using a shield, so I don't know how you can say that it's useless. And the fact that physical classes don't have reliable methods of inflicting the condition is by design, specifically because there are a lot of good skills that trigger off of it (Body Blow is probably the best) that would be ridiculously OP-ed if they didn't require a second player to pull off.
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Old Sep 15, 2008, 10:56 PM // 22:56   #15
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rangerspike

sup
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Old Sep 15, 2008, 11:14 PM // 23:14   #16
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Personally, in many situations I find Cracked Armor takes higher priority over Deep Wound.
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Old Sep 15, 2008, 11:45 PM // 23:45   #17
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Quote:
Originally Posted by Demonstar
Personally, in many situations I find Cracked Armor takes higher priority over Deep Wound.
Mmm well in pvp I'll disagree, because having deep wound on you makes you much more vulnerable to spikes (armor ignoring dmg for attack bonuses) and it reduces healing. You will also notice how cracked armor can be applied much easier than deep wound.
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Old Sep 15, 2008, 11:53 PM // 23:53   #18
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While I do agree that most of the time effect of Cracked Armor is not worth the effort of applying it (seeing how only caster classes can apply it, and only physical classes can benefit from it), I must agree with:
Quote:
Originally Posted by zelgadissan
....did somebody seriously just suggest buffing Broad Head Arrow...and Hammer Bash....and Sun and Moon Slash...and Shield Bash....and Merciless Spear.....

... ya, like wtf

Though adding Cracked Armor inflicting to useless warrior skills would be a nice little buff to warrior across the board.
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Old Sep 16, 2008, 12:07 AM // 00:07   #19
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Omg...I know! Shadow form and Cracked armor!
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Old Sep 16, 2008, 12:33 AM // 00:33   #20
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From a pve perspective, I think the effect is powerful enough, but agree there should be more ways to inflict it. It's all well and good to stick weaken armor on Whispy, but some versatiltiy would be nice.

I will agree Warriors don't need an in-class way to inflict it, with the possible exception of hammer warriors. They were always weak, and with Dwarven Headbutt negating the whole point of running a hammer, cracked armor could be a valuable addition to the hammer repetoire.

Incidentally, it is untrue that weapon users get the most benefit from CA; ele's do. Against lvl 28's, I get more of a damage increase from CA than from glyph of elemental power and elemental lord COMBINED.


TBH, if I could change one thing about CA it would be to add some more obvious way of visually telling who has it.

If I could change TWO things, the other would be to lower the minimum AL it creates to 50. I don't think you should be immune to an armor-worsening condition just because your armor already sucks. You aren't immune to deep wound just because you have a low health total. You aren't immune to weakness just because you only put 6 points into your weapon skills. Etc.

Last edited by MsMassacre; Sep 16, 2008 at 12:36 AM // 00:36..
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